However, the game has also mistaken bakeries for coffee shops and bike shops for retail outlets, but that's a minor issue compared to others. The game will most likely know that it is a restaurant and, when placed the deli in your little digital town, it will actually look like a deli. For instance, bring, say, Dattilo's Delicatessen into MyTown 2. MyTown 2 recognizes businesses around you, and represents them in the game according to the service they provide. This is done through the iPhone's location capabilities, and fairly accurately. Every shop in your town must be attached to a business in the real world that's within a few hundred yards of you. You'll earn experience and coins for nearly every action, and use those resources to gain access to new types of buildings, decorations and to expand the boundaries of your town.īut where MyTown 2 separates itself is its approach to businesses. Players build houses, community buildings and businesses to increase population and thus the profitability of said businesses. If you've played CityVille either on the web or through CityVille Hometown, you already know the basics of MyTown 2. It's a novel concept, but somewhat flawed due to the limitations of location-based services and how MyTown 2 works (or doesn't work) around those limitations. The game's title hits it right on the nose: You are essentially rebuilding your own neighborhood in MyTown 2 with representations of real-life spots around you. But give Nightclub City maker Booyah your time, and you'll soon realize that this location-based iPhone and iPad game has more to it than simply building a town. MyTown 2, at first glance, is just another city builder.
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